About:

Doomwire is a Lobby-driven Multiplayer client for Chocolate-Doom.

It provides players with a central point to set up multiplayer cooperative or deathmatch games (either LAN or Internet based)
aswell as an environment for players to chat.

Latest Beta: 0.2 Beta9
NOTE: You'll need the latest Chocolate-Doom to use Doomwire and you'll need to unblock a UDP port (default is: 2342) on your router if you are hosting games.
Chocolate-Doom is still under development, contact the Author (fraggle) if you find any bugs while using it.
06 May 2005 - Guten Tag
or something...

Doomwire is coming along nicely, lots of stuff has been added, major improvements to the code have been made, online help has been completed (but needs changes in areas) and added on the website.

New screenshots will be up after I make this post (I hope)

Changelog following...

0.1 Release:
----
[Y+] Singleplay mode added.
[Y*] Fixed the annoying "beep when hitting enter after typing text" problem
[Y+] Demo recording added
[Y+] Teamplay added, including Damage setting.
[Y+] The taskbar will flash if another client has started a game with you (disabled by default in config tab)
[Y+] A beep will be heard if someone started a game with you (disabled by default in config tab)
[Y*] Autoscroll problem with chat display window fixed
[Y*] Quitting uses Quit(Reason) rather than a forced disconnect, I had to originally use it because the other method would crash the client,
but this has been resolved. (This could also fix alot of other problems aswell, client-wise).
[Y*] A bug that if you continuously load dwc configurations containing 1 or more pwad files, it would keep adding copies of them
to the list box, this has been resolved.
[Y*] A bug occured that if a user was opped/voiced multiple times, copies of the user would get added to the nick list, this has been resolved.
[Y*] Changed the server from irc.mancubus.net to irc.acidchat.net
[Y*] Changed game signature, older clients will now be incompatible (including beta10).
[Y*] Added checking for older Doomwire versions when someone starts a game.
[Y*] Bug that if you loaded a config containing pwads, then loaded one NOT containing pwads, the additional wads from the first one
would still be there, this has been fixed.
[Y*] Replaced PWAD path box, now you can add all your PWAD paths and Doomwire will search each dir listed for the pwad files.
(For hosting games, the first entry in the pwad search listbox is your main PWAD directory)
[Y*] Standard users cannot start games with ops/voices anymore, only ops can start a game, to prevent game spamming
(However, ops/voices can start games with other ops/voices)
[Y*] PWAD paths are now shown in the "Additional PWAD files" box on the host game tab
[Y*] Added coloured (yes, COLOURED! :P) text onto various controls of the program, to highlight whether they are mandatory or not (RED TEXT = Required)
[Y+] Doomwire can now detect other Doomwire clients, no more guessing who has the right client or not.
[Y+] Added a listbox for detected Doomwire clients, so you can start games using this, which is much easier.
[Y*] Added checking for selecting more than 7 clients from the Doomwire client list, the 8th client will be unselected automatically.
[Y*] Added checking so your nick will not get added to the Doomwire client list upon connection.
[Y+] User can now specify a timeout for connecting on the configuration page.
[Y+] Hint balloons have been added, hover mouse over a button/textbox/list to see help about it.
[Y+] Added a combobox on the config page for selecting a prefered server to connect to (note: same channel, same network, different server)
[Y*] No more Font colour buttons on config page, select the font colour when choosing a font.
[Y*] For all you crazy low res users out there, Doomwire now fits on an 800x600 screen
[Y+] Ignore list feature (will block messages, private messages, actions, private actions, game requests and player lookup), right click on user list.
[Y*] Upgraded the message system for clients receiving game invitations, even though this is not a feature, it will make future additions to the Doomwire
message system easier.
[Y*] Changed the way text input is handled, it used to break alot of stuff when things were added, so now there is no more hardkore char by char processing.
[Y+] Minimize to tray is back, if doomwire is minimized to the tray and someone starts a game with you, the icon will flash, I can't remember why I removed this feature in the first place.
[Y+] Player lookups can be done on users to see information about them (including email, website address, additional information, location etc)
[Y*] I have moved the Doomwire client list from the host game tab to the chat tab, this is mandatory for alot of reasons, unfortunately.

So as you can see, alot of stuff has changed since the last version, security/zdoom game/feature-wise, I'm still on the hunt for bugs and stuff, trying to make this as stable and secure as I can.

EDIT: btw, if you want to try out the test release, download it here,
unzip all files to the doomwire directory and overwrite, then connect up.

I will also not be here this weekend, as I am taking a trip down south, so I will see you all when I get back on sunday :)
by Russell (1 comments)

wario wrote at 06 May 2005 12:54 pm
finally and update ^_^

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