Doomwire is a Lobby-driven Multiplayer client for Chocolate-Doom
It provides players with a central point to set up multiplayer cooperative or deathmatch games (either LAN or Internet based)
aswell as an environment for players to chat.
Latest Beta: 0.2 Beta9
NOTE: You'll need the latest Chocolate-Doom
to use Doomwire and you'll need to unblock a UDP port (default is: 2342) on your router if you are hosting games.
Chocolate-Doom is still under development, contact the Author
(fraggle) if you find any bugs while using it.
22 May 2005
- A break
I've decided to stop working on Doomwire for a while, so I can get my real life back into motion.
Changes have been made since the test release in the last post (which alot of people mistook for release 0.1, sorry about that).
Currently the test release is fully operational, I've uploaded a new build of it (which is the same link), it fixes problems with non-doomwire users changing their nicknames, causing an upset in the client list.
Hopefully it won't be too long before I get back into working on the project again, might be a month or 2, you'll soon know when I update again.
Manc wrote at 22 May 2005 02:33 am
:((((((((wario wrote at 25 May 2005 11:51 am
:Sdestx wrote at 26 May 2005 09:13 am