Doomwire is a Lobby-driven Multiplayer client for Chocolate-Doom
It provides players with a central point to set up multiplayer cooperative or deathmatch games (either LAN or Internet based)
aswell as an environment for players to chat.
Latest Beta: 0.2 Beta9
NOTE: You'll need the latest Chocolate-Doom
to use Doomwire and you'll need to unblock a UDP port (default is: 2342) on your router if you are hosting games.
Chocolate-Doom is still under development, contact the Author
(fraggle) if you find any bugs while using it.
13 May 2006
- Doomwire is back.
Yes, it is back, and better than ever...
But with a twist, I've completely eliminated zdoom support in favour of chocolate-doom
, a true oldschool doom port and also easier to maintain doomwire with.
Alot of stuff has changed since the last versions, I am now working on version 0.2, which should incorporate a load of new features and address some bugs and stability issues.
Also, an svn repository has been set up (thanks manc) to help with the process.
EDIT: oh hell, heres 02beta2