Doomwire is a Lobby-driven Multiplayer client for Chocolate-Doom
It provides players with a central point to set up multiplayer cooperative or deathmatch games (either LAN or Internet based)
aswell as an environment for players to chat.
Latest Beta: 0.2 Beta9
NOTE: You'll need the latest Chocolate-Doom
to use Doomwire and you'll need to unblock a UDP port (default is: 2342) on your router if you are hosting games.
Chocolate-Doom is still under development, contact the Author
(fraggle) if you find any bugs while using it.
21 Sep 2006
- Whats up you say..
You have probably been wondering what I've been doing while I was away.
I've been busy creating CodeBlocks
projects for half of the doom ports out there (Well, not literally, only Chocolate-Doom so far)
Which means, as you can guess, Chocolate-Doom builds! Yes, heres.....*drum roll* r638
If you want to create your own builds, you can get the Code
Blocks project and workspace files off the Chocolate-Doom SVN repository (You will need the latest nightly builds of Code
Blocks in order to compile it successfully, RC2 is too old these days)