Doomwire is a Lobby-driven Multiplayer client for Chocolate-Doom
It provides players with a central point to set up multiplayer cooperative or deathmatch games (either LAN or Internet based)
aswell as an environment for players to chat.
Latest Beta: 0.2 Beta9
NOTE: You'll need the latest Chocolate-Doom
to use Doomwire and you'll need to unblock a UDP port (default is: 2342) on your router if you are hosting games.
Chocolate-Doom is still under development, contact the Author
(fraggle) if you find any bugs while using it.
03 Dec 2006
- Doomwire source is available.
This should've been released long ago.
A link to the subversion repository as follows: svn://mancubus.net:3693/doomwire